Thursday, March 18, 2010

First Blood Angels Army List


(pic taken from Bloodandblades.blogspot.com)
So for my first try at a list from the new codex, I am going to jump on the Death Company bandwagon. I realize that it won't be the most competitive list, but I am going for fun on this. Maybe it will be able to stomp face, but I'm not betting on it, lol.

So here is how the list will pan out I think. Granted I still have no point values, so this list is as rough a draft as you could imagine.

HQ
Astorath-because I love the model, plain and simple. He is on order and will be used, and lovingly painted ;)

Librarian-maybe one of these, probably not because of points issues. But the 5+ cover save would be nice for my DC charging across the board.

Troops
Death Company-30 man strong I think. Odds are it will be without jump packs, because it is too many points. Thanks for the screw-up on that GW. There will be some power weapons tossed in, and some fists or thunder hammers for tank smashing

Death Company Dreadnoughts-I will try to max these out in numbers. Put some blood talons on a few, a magna grapple or two, so I can bring the enemy to me. I just love death company dreads, and will need to get some more dread models.

Elites
Librarian Dreadnoughts- I can't wait for these. I want to look at them more in depth to see what options will be viable. But I'm thinking of jump pack power and the Preferred enemy power with Blood talons. Rerolls to hit, and wounds give extra attacks. That just seems crazy-killy to me.

Sanguinary Priests-I don't know if these guys will have a place in the army or not. I have to see the DC rules and the Priest rules to know what gaps need to be filled. The FNP will be great for a 30 man strong squad at the very least, especially for only 50 points.

Fast Attack
Baal Predators-Fast scout tanks will be awesome. Get into position to open transports or silence heavy tanks while my DC are coming to get them.

Heavy Support
Predators-maybe annihilators, because there is no ranged anti-tank in the list as of now. Although this slot will probably be empty. I just don't think I will have the points under 2K to get anything done. I usually play only 1750 or 1850 games, and all of this will probably not fit in. I will probably have to trim Astorath down to a Reclusiarch, and trim some power weapons/fists, and pare down the dreads while I am at it

So there it is. All over the board, little focus, lots of glaring holes, but I think it will be a friggen blast to play. Until I run into a fast mobile army that I just can't catch. I will have to use the DC infantry as a long strung-out net to hem the opposition in, then close in with the dreads to make them pay. But I will design the list and certainly play it a few times before I change it up to make a more competitive list.

Comments as always are welcome!

Tuesday, March 9, 2010

New Blood Angels are in!


So we all know the advanced orders are up. It was one of the best Mondays I have had in awhile :)

I have yet to see the codex in person,and it is killing me, lol. I need to see if the FLGS has their black box yet, and get in to see it. I am way excited about it though.

I am stoked to get into the book and start list building. It will start with all the fluffy, super-cool units and characters. I will have a few dreadnoughts in there, most likely at least one librarian dread. I will think I have the uber list, and I am sure I won't. It will be a process to get my list refined and tuned so be as deadly as possible. But the journey with a list is most of the fun.

Who knows what the dominant list type will be? There are a few archetypes that have been floating around in my head and the internet. Not that the two coincide, but here are some of my ideas.

1. Mephiston centered lists. This guy looks to be a CC beast. I will make and play a list with him for sure, and other will do so as well. If the non-IC thing is real, then delivery modes will be hard to come by. He won't warrant his own LR. He can't join in with other squads in Rhino/Razorbacks, and won't join footslogging units to hide him from fire. He will have to be bubble wrapped to prevent him from dying while crossing the board. And marines don't have any cheap bubble wrap, unless you are inducting IG. Who knows where this list will go.

2. Stormraven spam armies. I don't know the points cost for this guy, but again, I want to spam it. Don't know if it is a dedicated transport or a heavy choice, so I don't know how many will fit into a list. But the lists will appear and be played, despite the lack of a model. I know I'll be proxying Rhinos to start.

3. Dante deepstrike lists. I love to deepstrike, even though it is less than optimal in most cases. I just like the variability of it. When you stick the landing in the perfect spot it makes for a really fun game. It is too unreliable most of the time, but Dante fixes that. Apparently he doesn't scatter on a deepstrike. Granted you still have to rely on reserve rolls to get him in play, but most of the danger of the deepstrike is mitigated by his rule. Just imagine him droppping down with 30 death company, wherever he wants. Its ridiculous. With a model footprint that large, just imagine the amount of multicharges you could get. Upgrade the unit with Lemartes, and add in a Librarian for an added cover save from the incoming shooting you will get. It's gotta be a points sink, but loads of fun in my opinion.

4. Land Raider deepstrike. I don't imagine this will fare too well in the melta heavy environment that is 5th ed, but who doesn't at least want to try this out? Who doesn't want to drop some Land Raider Redeemers into enemy lines and melt faces? Don't forget you can still fire one weapon because of Power of the Machine Spirit after landing. Use the multi-melta to pop that Leman Russ, or chew up some Orks with your hurricane bolters or assault cannon. Or you could pop smoke to prevent some of the incoming damage from shooting. Then disgorge your termies or whatever other assault unit packed inside to chew up everything around it. Sounds like win to me!

5. My last entry is an all jump-pack army. I don't see the real merits of this incarnation, but I'm sure I will see it on the gaming board or on the interwebs. I've read that lots of people enjoy jump troops, but you will have a hard time convincing me it is as effective as a mechanized army. AP2 blasts will ruin your day, along with any AP3 or less weapons. This guy will show up, but I don't think it will last very long.

That's all I have for now. Granted those are really open-ended ideas with some wriggle room, but I'm sure you all get my point. Some other things you may see are triple flamestorm Baals, 8+ dreadnought builds, and librarian heavy builds. With the preponderance of cover saves in 5th, fast moving predators with Marine killing flamers are very attractive. Add in the sponson heavy flamers and you have some serious face melting going on. Who doesn't love armor 13 furioso dreads? Only the people being stomped on by them is all. Expect to see them in full force. I'm not sold entirely on the psychic powers, but I just need to see them in person to wrap my head around them all the way.

I'll start posting some more concrete list ideas when I have a tangible codex in hand and the points values. Until then, I'll just be dreaming in Blood Red each night . . .

Monday, March 8, 2010

Librarian Pics

Librarian front

This is my first Librarian that I had painted, and maybe one of my minis I am most proud of. This guy took lots of time to finish. I tried to be meticulous, and get every detail right. I did some of my first blending ever on this guy. I really like the model, and the Librarian part of it makes it even cooler for me. I love their iconography.

Here are some other shots. Please enjoy!

librarian right

Librarian back

Librarian legs close

Librarian axe close

Librarian Choulder close

Comments and Criticisms welcome!

Thursday, March 4, 2010

Blood Angels Rumors

So I usually don't post stuff like this, but BoLS just put up some new rumors for the Blood Angel release.

WOW was my first reaction. The new kits sound absolutely incredible. Who knows how reliable this is, but if it is for realsies, sign me up. x15!

Now I normally don't react so big to things like this, I tend to be more skeptical, but I just couldn't help but get excited. The artisan armor, 2h weapons of various types, wrist mounted weapons, and angel wings = pure win for me. I know not everyone is for this type of change, but I dig it.

Who knows about the fast skimmer, I'm holding judgement, although I really want to see it. Hopefully it isn't the IA lander that was previewed before at one of the Gamesdays. That model was terrible.

I'm way too excited for this to be released, it can't come soon enough.

Wednesday, March 3, 2010

Battle Report - Tau vs Space Wolves

For a little change of pace I took my small tau army out for a spin on Monday. I was reading the Tau of War recently and began to miss my neglected blue friends. So here it goes.

1550 points, Pitched Battle, Annihilation.

Tau Army
Shas'el plasma rifle and missile pod(PR/MP), bonding knife and 1 shield drone

2x Crisis teams-3 man squads all with PR/MP

2x 6 man firewarrior squads, 1 with Devilfish with smart missiles, disruption pods, targeting array and multi-tracker.

1 six man pathfinder squad with devilfish, same as above

2x Hammerheads with railguns, smart missiles, multi-tracker, and disruption pods.

1 three suit squad of Broadsides with 2 shield drones.

Space Wolves:
2x Rune priests JotWW on both, Living lightning, and the 5+ cover save as the other 2 powers

1 Long Fang squad w/ ML, plasma cannon, and Lascannon

1 Lone Wolf

1 Terminator squad with Arjac upgrade

3x troops with Terminator leader with combi-meltas

1x other troop choice with Lukas the Trickster in it.

He won the die roll and passed me first turn. I have no idea why. So I set up centrally with eveything but one devilfish, and let him go. When he set up I saw no transports, and my heart went out to the poor guy. It was going to be a shooting gallery.

First turn, I had to eliminate his long fangs, they were the only immediate threat to my army. They were camping in a central building with LOS to the whole board about. They had to die. Markerlights went up and only 2 hits. This was my first go with them in my army, and the jury is still out on whether I like them or not. So my suits shot the long fangs to pieces, leaving only the lascannon standing. The rest of my shots went into the troop squad at the base of the building. They lost a few guys, but both squads passed their Ld.

His turn he came forward running. His lascannon managed to shake the crew of one of my hammerheads and that was the end of his turn.

Next turn I got 4 marker light hits, much better. I nailed his Terminator squad that was hugging a forest and launched a load of shots into them. The markerlights dropped their cover so my plasma rifles would be more effective, and boosted my ballistic skill. And his storm shields laughed off plasma, much to my dismay. I did get a few kills in to force a Ld test, but he passed that easily.

His turn he ran towards me screaming some more. He had a few combi-meltas in range of one of my tanks, and managed to shoot the railgun off one of them. His lascannon did nothing, and that was the end of his turn.

Turn 3 I blasted him some more. Wiping one squad and killing a few more terminators. On the far side I had a devilfish shooting the crap out of his Lone Wolf, and this turn I finally managed to down him. And I didn't move one of my Hammerheads, which was a mistake.

His turn he brought another combi-melta around a bulding and blew my Hammerhead to bits, ugghh. And wouldn't you know it, the explosion engulfed all my Pathfinders, and killed all but 2 of them. What a blow. The pathfinders booked it off the table, being much too afraid of the Wolves closing in on them. End of turn.

The rest of the games was mostly unremarkable, in that I just continued to retreat in front of him and shoot him to smoking piles of melted power armour. On turn 5 I finally got the last of his army, a lone Rune Priest hiding in some trees. It took all of my suits to finally kill him off, coming to rolling 6 2+ saves vs my 14 missile pod shots. The priest had only one wound left, and he managed to fail just one of the saves. It was epic to see, It all came down to the last roll. We both had a good laugh about it.

Total victory for the Greater Good! MVP was the Crisis suits. They put out so many shots it was kind of silly. They killed more than 3/4ths the army. I had a good time, although I would have preferred more competition from his list. I know the Wolves have much more than that to throw at me, and it was a little underwhelming. Jaws was fail for the game. He managed to get it off twice, and I passed the test on the 1 model he got each time. Lucky rolling by me, but it could, and should have been much worse. Even rhinos would have made the game interesting, but such is life, every game can't be a nail-biter.

Until next time!

Wednesday, February 24, 2010

Battle Report Blood Angels vs Marine Scouts

I got a really fun game in last weekend vs two of my buddies at the FLGS. A lot of different circumstances led to this game. I was playing a very different list than normal versus a very different army list. I had left m laptop at home, which has all my army lists on it. So I had to make up a list on the spot, from point values memorized from the dex. I was playing one army, but my other two friends had split it in half to play me. It was a "strange" game. I can't really put a finger on why, but it turned out to be a great game.

Lists are as follows, as best as I can remember.

Blood Angels: 1500 points
Lemartes
10x Death Company with jumppacks
2x tac squads w/ flamer and lascannon w/ Rhinos (combat squaded)
2x Baal preds w/ HB sponsons
1 Speeder squadron w/ 2 speeders, MM and HF, one with typhoon ML
1 Attack bike squad with 3 bikes all w/ MM

Opponent had:
Marine captain w/ PW
1 pred annihilator
2x scout squads w/ CC weapons
2x scout squads w/ sniper rifles
1 scout squad with ML and Telion
1 8 man marine squad
1 land speeder storm with MM
1 10 man dev squad w/ 4x ML
1 5 man terminator squad with assault cannon

Standard deployment with 4 objectives to capture.

Other guys deployed first and set up mostly in a building to give the snipers and shooty termies good cover and on the first objective. Pred on the right with the tactical squad behind a bulding with an objective, and land speeder and Telion squad on the left. I deployed a Tac squad combat squaded down on each side, behind cover, with the Baal preds on the left, and the speeders and bikes on the right. Lemartes went to the left to get the most cover before assaulting.

First turn he only manages to knock an assault cannon off one pred with a lucky shot from Telions ML. All other shots are ignored by cover. On my turn I came out of cover, turboboosting forward with the bikes to get the Predator next turn. The Landspeeders moved up 12" to fire on the marines in cover on the objective. Death Co went forwards creaming madly and my rhinos advanced up to move on the other objectives. I killed a few marines sitting on the objective, and they passed the Ld test, got a few scouts in Telions squad with Baal fire, and my lascannons were useless as usual.

Turn 2, the land speeder storm comes out of nowhere (it was hiding behind a bulding and I totally forgot about it, lol) and blows one of my baal preds to pieces, the intact one unfortunately. Massed ML fire knocks a MM off one of my speeders and gets a can't move/can't shoot. Now here is where I failed, and forgot that squadrons ignore those results . . . what a pain. Things would have gone easier for me had I played the rules. Here his snipers start doing some damage. They begin to pick off my death company bit by bit, and because I can't pass a FNP roll for my life they begin to fall a few models a turn. That was all for his turn. My side, my lascannons fail to do what they should, except I was able to take the MM off the storm. My bikes only stunned the predator, and the speeders were out of commission due to my poor rules knowledge. The rhino rolled up and flamed a few more marines on the objective out of the hatch, and forced a Ld test again, and they failed! Lucky me. They run off the board and the objective is mine. The Baals chew up a few more scouts, but can't get to the ML or Telion yet. The DC are still struggling through the ruins, and make poor movement rolls, so I will be stuck with another turn of being shot to pieces.

Turn 3 has his scouts bailing from the storm and charging towards me. One of his two reserved squads of scouts show up and charge towards my left sided combat squad. His ML's blow one of my speeders up and immobilize the other. Predator does nothing, snipers chew up a few more DC, and Telion accomplishes nothing. Scouts charge my combat squad and get stomped in combat. They run from combat, and are later killed. My turn I blow his predator up with my bikes, kill a few more scouts with my remaining Baal, and get a few of the devastator squad with my Land speeder missiles. My DC finally are able to charge, and I plough into one of his scout squads on the bottom floor of a ruin. I didn't even kill them all. Lemartes was fail, and the DC didn't do much better. So I'm stuck in combat for another round, but did save me from some shooting.

Turn 4 has his termies charging down a floor from the building to get my DC in combat. His Devastators didn't do any damage, but his Commander came out of reserve right next to the combat squad that broke his last scout squad. This one had a PF and a PW on the commander, so things were looking bad there. The termies came into the combat and Lemartes and the DC failed again. Lemartes didn't do any wounds, and the termies saved all the DC wounds. Ugg. They then pupled my squad with their power fists. What a waste of points they were. His commander was unable to kill off my squad so they were lock in combat. My turn I finally got his Telion squad mopped up. My bikes moved over and back-doored the dev squad in the building. I killed a few of them, but they passed their Ld again. Combat was a push in the corner. Not too exciting, although models were being lost on each side.

This was the last turn due to time constraints. His ML took out all of my bikes this turn. He had 3 scouts that hurried up to get back on his second objective and the termies were making their way back to his other objective I was holding. Combat in the corner was a push again, and I was down to only 2 models left. That power sword was getting the best of me, and luckily the PF was missing every time. So bottom of his turn it was 2-1 objectives in my favor, and the combat was not looking good for me by one of my objectives. This could easily become a tie instead of the win I thought I had solidly. So with my turn I brought my last Baal pred around to try to get some shots off on the scouts on the objective, and I prayed my combat squad would hold the objective, which they really had no right to do. So my shooting phase would make or break the game. My last lascannon finally decided to do something worthwhile. I took one potshot at the scouts in the ruins through a window and wounded a killed one of the three scouts. What a lucky break for me. That forced a Ld test and they broke right off the objective! How sweet it was. And just for curiosity's sake we played out the combat in the corner and my sarge held out against all the odds to tie combat again with the commander and the PF.

Victory for the Blood Angels!

This game was so much fun. There were some really cool swings in who was winning it felt like as each turn ticked away. When the commander assaulted my marines I thought the objective was a goner. When he blew up my Baal predator second turn it was a big blow. But I came through it all ok.

I can't really say there was an MVP in the match, and maybe that is a good thing. All the pieces, except the Deach Co losers, played their parts well. Maybe a sign of good list-building? Probably not, lol. I know it isn't a list I will play again, thats for sure. It didn't speak too well to my playstyle. Oh well, it was an impromptu list anyways.

Comments welcome as always!

So lots of family things are coming up in the next 2 weeks, so this place may be a bit sparse. I do have some more minis to post up, some that I am proud to show off, so I'll have to put them up as space filler till I can get some other content going.

Until then.

Saturday, February 20, 2010

Chaplain with Jump Pack-pics

So I learned how to take some half-decent pictures, and with the help of photoshop, got them looking much better than all my previous attempts.

Next logical step was to get some pictures of some of my better-painted minis. First off is my jump pack Chaplain. This guy won me a painting competition at the FLGS up in Oregon. The competition wasn't too stiff, obviously, but I am still proud of how he looks. Here ya go.

Chaplain front 2

chaplain left2

Chaplain back

Chaplain left

The last picture was to show the shoulder pad down on the base. I liked how it turned out. The scroll from the waist is one of the best parts of the model. I had grand plans for it, as usual, but it still looks decent in my opinion.

Comments and criticisms welcome as always!