Wednesday, February 24, 2010

Battle Report Blood Angels vs Marine Scouts

I got a really fun game in last weekend vs two of my buddies at the FLGS. A lot of different circumstances led to this game. I was playing a very different list than normal versus a very different army list. I had left m laptop at home, which has all my army lists on it. So I had to make up a list on the spot, from point values memorized from the dex. I was playing one army, but my other two friends had split it in half to play me. It was a "strange" game. I can't really put a finger on why, but it turned out to be a great game.

Lists are as follows, as best as I can remember.

Blood Angels: 1500 points
10x Death Company with jumppacks
2x tac squads w/ flamer and lascannon w/ Rhinos (combat squaded)
2x Baal preds w/ HB sponsons
1 Speeder squadron w/ 2 speeders, MM and HF, one with typhoon ML
1 Attack bike squad with 3 bikes all w/ MM

Opponent had:
Marine captain w/ PW
1 pred annihilator
2x scout squads w/ CC weapons
2x scout squads w/ sniper rifles
1 scout squad with ML and Telion
1 8 man marine squad
1 land speeder storm with MM
1 10 man dev squad w/ 4x ML
1 5 man terminator squad with assault cannon

Standard deployment with 4 objectives to capture.

Other guys deployed first and set up mostly in a building to give the snipers and shooty termies good cover and on the first objective. Pred on the right with the tactical squad behind a bulding with an objective, and land speeder and Telion squad on the left. I deployed a Tac squad combat squaded down on each side, behind cover, with the Baal preds on the left, and the speeders and bikes on the right. Lemartes went to the left to get the most cover before assaulting.

First turn he only manages to knock an assault cannon off one pred with a lucky shot from Telions ML. All other shots are ignored by cover. On my turn I came out of cover, turboboosting forward with the bikes to get the Predator next turn. The Landspeeders moved up 12" to fire on the marines in cover on the objective. Death Co went forwards creaming madly and my rhinos advanced up to move on the other objectives. I killed a few marines sitting on the objective, and they passed the Ld test, got a few scouts in Telions squad with Baal fire, and my lascannons were useless as usual.

Turn 2, the land speeder storm comes out of nowhere (it was hiding behind a bulding and I totally forgot about it, lol) and blows one of my baal preds to pieces, the intact one unfortunately. Massed ML fire knocks a MM off one of my speeders and gets a can't move/can't shoot. Now here is where I failed, and forgot that squadrons ignore those results . . . what a pain. Things would have gone easier for me had I played the rules. Here his snipers start doing some damage. They begin to pick off my death company bit by bit, and because I can't pass a FNP roll for my life they begin to fall a few models a turn. That was all for his turn. My side, my lascannons fail to do what they should, except I was able to take the MM off the storm. My bikes only stunned the predator, and the speeders were out of commission due to my poor rules knowledge. The rhino rolled up and flamed a few more marines on the objective out of the hatch, and forced a Ld test again, and they failed! Lucky me. They run off the board and the objective is mine. The Baals chew up a few more scouts, but can't get to the ML or Telion yet. The DC are still struggling through the ruins, and make poor movement rolls, so I will be stuck with another turn of being shot to pieces.

Turn 3 has his scouts bailing from the storm and charging towards me. One of his two reserved squads of scouts show up and charge towards my left sided combat squad. His ML's blow one of my speeders up and immobilize the other. Predator does nothing, snipers chew up a few more DC, and Telion accomplishes nothing. Scouts charge my combat squad and get stomped in combat. They run from combat, and are later killed. My turn I blow his predator up with my bikes, kill a few more scouts with my remaining Baal, and get a few of the devastator squad with my Land speeder missiles. My DC finally are able to charge, and I plough into one of his scout squads on the bottom floor of a ruin. I didn't even kill them all. Lemartes was fail, and the DC didn't do much better. So I'm stuck in combat for another round, but did save me from some shooting.

Turn 4 has his termies charging down a floor from the building to get my DC in combat. His Devastators didn't do any damage, but his Commander came out of reserve right next to the combat squad that broke his last scout squad. This one had a PF and a PW on the commander, so things were looking bad there. The termies came into the combat and Lemartes and the DC failed again. Lemartes didn't do any wounds, and the termies saved all the DC wounds. Ugg. They then pupled my squad with their power fists. What a waste of points they were. His commander was unable to kill off my squad so they were lock in combat. My turn I finally got his Telion squad mopped up. My bikes moved over and back-doored the dev squad in the building. I killed a few of them, but they passed their Ld again. Combat was a push in the corner. Not too exciting, although models were being lost on each side.

This was the last turn due to time constraints. His ML took out all of my bikes this turn. He had 3 scouts that hurried up to get back on his second objective and the termies were making their way back to his other objective I was holding. Combat in the corner was a push again, and I was down to only 2 models left. That power sword was getting the best of me, and luckily the PF was missing every time. So bottom of his turn it was 2-1 objectives in my favor, and the combat was not looking good for me by one of my objectives. This could easily become a tie instead of the win I thought I had solidly. So with my turn I brought my last Baal pred around to try to get some shots off on the scouts on the objective, and I prayed my combat squad would hold the objective, which they really had no right to do. So my shooting phase would make or break the game. My last lascannon finally decided to do something worthwhile. I took one potshot at the scouts in the ruins through a window and wounded a killed one of the three scouts. What a lucky break for me. That forced a Ld test and they broke right off the objective! How sweet it was. And just for curiosity's sake we played out the combat in the corner and my sarge held out against all the odds to tie combat again with the commander and the PF.

Victory for the Blood Angels!

This game was so much fun. There were some really cool swings in who was winning it felt like as each turn ticked away. When the commander assaulted my marines I thought the objective was a goner. When he blew up my Baal predator second turn it was a big blow. But I came through it all ok.

I can't really say there was an MVP in the match, and maybe that is a good thing. All the pieces, except the Deach Co losers, played their parts well. Maybe a sign of good list-building? Probably not, lol. I know it isn't a list I will play again, thats for sure. It didn't speak too well to my playstyle. Oh well, it was an impromptu list anyways.

Comments welcome as always!

So lots of family things are coming up in the next 2 weeks, so this place may be a bit sparse. I do have some more minis to post up, some that I am proud to show off, so I'll have to put them up as space filler till I can get some other content going.

Until then.

1 comment:

  1. Good read- Concerning vehicle squadrons:
    Crew stunned becomes crew shaken and immobilized becomes destroyed.

    What I would suggest:
    - If he has lots of scouts your heavy flamers are key- keep them save.
    - If he has terminators keep your death company on the other edge of the table- never fight your nemesis.
    - If he has scouts in cover don't bother shootint AP4 weapons (until they ignore cover) at them. Rather blast away at servoarmor- they het their save anyway but cost more.

    Hope this helps. I am organizing a tournament this weekend and hope to post some pics and stories on sunday! C u